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"The individual has always had to struggle to keep from being overwhelmed by the tribe. If you try it, you will be lonely often, and sometimes frightened. But no price is too high to pay for the privilege of owning yourself." —Friedrich Nietzsche
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation." —Oscar Wilde
"The world is full of people who have stopped listening to themselves." —Joseph Campbell
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In the world of gaming, NPCs (Non-Playable Characters) are background pieces. They exist, they function, but they don't think for themselves. They follow pre-written scripts, repeating the same lines, running the same routines, trapped in a loop of predictable behavior.
The hard truth: NPCs aren't just in video games.
They're everywhere.
They repeat what the news tells them. They believe whatever the system feeds them. They don't question, challenge, or think critically--they just exist, consume, and obey.
NPCs don't win--players do.
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